One of my more meticulous efforts, which started with a simple phone call awaking me in the morning and a question if it’s possible to drape a cloth over a cube in Blender. Still half asleep, I mumble out that I reckon so and within a week I was sculpting a fantastic representation for how you never know where things are going to lead you – in this case behind museum glass in the shape of a chair. More specifically a miniature museum depiction of the ornately imposing chair of Kārlis Ulmanis – a rather polarizing personality in Latvian politics during early 20th century and not someone I thought I would be doing such extensive research into.
As a collaboration with my mentor and colleague Oskars Poikāns, I worked with reference images from the national archives, 3D scans of the original wood carvings and designing interlocking parts for 3D print assembly. Elements like the tussles and seams were hand sculpted from primitives, studying reference to convey the shape best when printed in spite of printer nozzle and structural constraints.
Gear used
- Adobe photoshop for processing reference
- Blender for hardsurface modelling, sculpting, mesh repair and print preparation.
- Prusa Slicer as a preview while designing the chair


From sculpt to reality, it took over a month – credit for the print and paint work to Oskars, I was once again surprised by the fine detail the printer could handle.

You can read an article on it here.
This is so cool ! 😀